計算機架構與系統實驗室

Computer Architecture and System Laboratory

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en:member:elvis [2014/11/19 08:21]
elvis fix typo
en:member:elvis [2016/11/02 21:56] (current)
elvis
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 <WRAP column> <WRAP column>
-\\ 
   * [[callto>8866275757#62400#1722|+886-6-2757575 # 62400 # 1722]]   * [[callto>8866275757#62400#1722|+886-6-2757575 # 62400 # 1722]]
   * Mailing address   * Mailing address
     * [[lioujheyu@gmail.com]]      * [[lioujheyu@gmail.com]] 
-    * [[elvis@casmail.ee.ncku.edu.tw]]  +    * [[elvis@caslab.ee.ncku.edu.tw]]  
-  * [[http://lioujheyu.synology.me/~git/index.cgi/|Git Repositories]] +  * [[https://elite.ee.ncku.edu.tw/u/elvis|Git Repositories]] 
-  * [[http://lioujheyu.synology.me/~git/ogles1_1|Project Web-site]]+  * [[http://caslab.ee.ncku.edu.tw/~elvis/ogles-sim/|Project Web-site]] 
 +  * {{:en:member:elvis:resume.pdf|resume}}
 </WRAP> </WRAP>
 </WRAP> </WRAP>
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 \\ \\
 ===== Education ===== ===== Education =====
---------------------- 
  
 +  * PhD student, [[https://cidse.engineering.asu.edu|School of Computing, Informatics, and Decision Systems Engineering. Arizona State University]] (2015.8 ~ present)
   * M.S., [[http://http://office.ee.ncku.edu.tw/cceenglish/|Institute of Computer and Communication Engineering. National Cheng Kung University(NCKU)]] (2007.8 ~ 2009.8)   * M.S., [[http://http://office.ee.ncku.edu.tw/cceenglish/|Institute of Computer and Communication Engineering. National Cheng Kung University(NCKU)]] (2007.8 ~ 2009.8)
  
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 \\ \\
 ===== Working Experience ===== ===== Working Experience =====
-------------------------------------------------------- 
   * R.A., Computer Architecture and System Laboratroy, Institute of CCE, NCKU. (since 2012.8)   * R.A., Computer Architecture and System Laboratroy, Institute of CCE, NCKU. (since 2012.8)
  
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 \\ \\
 ===== Publication and Presentation ===== ===== Publication and Presentation =====
----- 
   * __[[en:member:elvis|Jhe-Yu Liou]]__ and __[[Member:Advisor|Chung-Ho Chen]]__, \\ **{{research:caslab_2014_cnf_01.pdf|Re-visit Blocking Texture Cache Design for Modern GPU}}**, \\ //in the 11th International SoC Design Conference (ISOCC)//, Nov. 3-6, 2014, Jeju, Korea.   * __[[en:member:elvis|Jhe-Yu Liou]]__ and __[[Member:Advisor|Chung-Ho Chen]]__, \\ **{{research:caslab_2014_cnf_01.pdf|Re-visit Blocking Texture Cache Design for Modern GPU}}**, \\ //in the 11th International SoC Design Conference (ISOCC)//, Nov. 3-6, 2014, Jeju, Korea.
     * This paper is also generated by my [[http://lioujheyu.synology.me/~git/ogles1_1|OpenGLES 2.0 GPU simulator]].     * This paper is also generated by my [[http://lioujheyu.synology.me/~git/ogles1_1|OpenGLES 2.0 GPU simulator]].
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 \\ \\
 ===== Project ===== ===== Project =====
-------------------- 
  
   * **Support HSA for the Unified Shader GPU architecture**, [[https://www.itri.org.tw/eng/|Industrial Technology Research Institute(ITRI)]] (since 2014.1)   * **Support HSA for the Unified Shader GPU architecture**, [[https://www.itri.org.tw/eng/|Industrial Technology Research Institute(ITRI)]] (since 2014.1)
     * This continuous project trys to upgrade the shader core by manipulating [[http://www.hsafoundation.com/hsa-developer-tools/|HSA intermediate language (HSAIL)]] instead of [[https://www.opengl.org/registry/specs/NV/gpu_program4.txt|Nvidia graphic programming language series 4 (NVGP4)]] from last project. My responsibilities are creating the Binary Instruction format and managing the SIMT architecture issue, such as branch divengence, register and program counter sharing.     * This continuous project trys to upgrade the shader core by manipulating [[http://www.hsafoundation.com/hsa-developer-tools/|HSA intermediate language (HSAIL)]] instead of [[https://www.opengl.org/registry/specs/NV/gpu_program4.txt|Nvidia graphic programming language series 4 (NVGP4)]] from last project. My responsibilities are creating the Binary Instruction format and managing the SIMT architecture issue, such as branch divengence, register and program counter sharing.
  
-[{{ http://lioujheyu.synology.me/~git/ogles1_1/gallery/FourShape1_POM_w_self_shadow.jpg?200|[[wp>Parallax_occlusion_mapping|POM]] example rendered by my gpu simulator}}]+[{{ http://lioujheyu.synology.me/~git/ogles1_1/FourShape1_POM_w_self_shadow.jpg?200|[[wp>Parallax_occlusion_mapping|POM]] example rendered by my gpu simulator}}]
  
   * **Development of Unified Shader Architecture GPU**, ITRI (2013.1 ~ 2013.12)   * **Development of Unified Shader Architecture GPU**, ITRI (2013.1 ~ 2013.12)
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 \\ \\
 ===== Activity and Leisure interesting===== ===== Activity and Leisure interesting=====
-------------------------------------------- 
  
 ==== Badminton ==== ==== Badminton ====
en/member/elvis.1416385276.txt.gz · Last modified: 2014/11/19 08:21 by elvis